Using Aviator, you can use the STK Vehicle Site and Launch procedure to model a takeoff from an aircraft carrier. Simply create a VGT point representing the catapult start, create a VGT vector to represent the cat track, and set a min launch speed 150 EAS +- and 3 G acceleration.
Below are the steps to build this scenario in STK's
Aviator and
Analysis Workbench capabilities.
Create a new scenario
- Launch STK 12.
- Create a new scenario called Carrier_Takeoff.
- Set the stop time to +1 hour after the start time.
- Click OK.
- Right-click in your 3D Graphics window and select Properties.
- Open the Advanced page and select the Use checkbox for Depth Cone / Buffer Crossover.
- Click OK to save the changes and close the window.
- Right-click the scenario object, select Properties, and go to the 3D Graphics – Global Attributes page.
- Change the "Surface Reference of Earth Globes" to “Mean Sea Level.”
- Save the scenario.
Create the aircraft carrier
- Insert a new ship object using the Define Properties method.
- Under Altitude Reference, set Reference to MSL.
- Set Route Calculation Method to “Specify Time.”
- Click the Insert Point button and specify the following: Latitude = 33.5 deg, Longitude = -120 deg, and Altitude = 10 m (to center the aircraft carrier model on the water surface).
- Click the Insert Point button again and specify the following: Latitude = 33.6 and change Time to one hour after the time of the first point.
- Click Apply.
- In the 3D Graphics – Model page, under Model, click the ellipsis for Model File and select the file aircraft-carrier.mdl.
- Right-click the Ship1 object in the Object Browser and select Zoom To.
- Right-click the Ship1 object again and select Analysis Workbench.
- Click the "Create new Point" button (in the middle of the window) to create a point for Ship1. Specify the following in the Add Geometry Component dialog box:
- Name = “CatapultStart”
- Z = 3 m
- Save the scenario.
Create the aircraft
- Insert a new aircraft by defining properties.
- Change the propagator to “Aviator”.
- Change the aircraft type to “Basic Fighter”.
- Right-click phase1 and select "Insert first procedure."
- Select the STK Vehicle site type.
- In the Link To section, make sure the ship is selected, then click Next.
- Select Launch.
- Change the Position Point to Ship1 CatapultStart.
- Enable the minimum launch airspeed.
- Click OK.
- Insert a new procedure after the Launch procedure.
- Select STK Object Waypoint then click Next
- Select Holding Circular; then set the following values:
- Clear the default altitude checkbox.
- Set the MSL to 1000 ft.
- Set the Range to 0 nm.
- Set the Diameter to 2 nm.
- Click Finish.
- Click OK to apply the changes.
- Right-click the aircraft and select Zoom To.
- Decrease the animation time step and then click play.
- Save the scenario.