EOIR Surface Material Properties

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STK's EOIR capability utilizes many built-in materials for objects and the Earth's surface when generating a synthetic scene. EOIR uses two main functions: the Bidirectional Reflectance Distribution Function (BRDF) and the Spectral Reflectance Function (SRF). EOIR uses a modified Phong reflection model for its BRDF, and this model describes how light is scattered off an object. The modified Phong reflection model is governed by four constants:
  • k0: Spectral versus Lambertian nature of the surface
  • k1: Relative strength of forward scatter versus back scatter
  • alpha: Sharpness of the forward (reflected) scatter peak
  • beta: Sharpness of the back scatter peak
The SRF describes the material's reflectance as a function of incident wavelength; different materials will reflect light at different wavelengths. In the SRF, the reflectance value is between 0 and 1, where 0 reflectance means that incoming light at that wavelength is completely absorbed, while a reflectance of 1 means that light is completely reflected. STK EOIR considers all materials to be complete opaque (transmission = 0). Therefore, the SRF will directly give the material's reflectance at a specific wavelength, and the emissivity of the material can be calculated as 1 - reflectance.

The attached Excel files show all surface materials available for selection on STK objects as well as the material properties used to model Earth's surface.
TitleEOIR Surface Material Properties
URL NameEOIR-Surface-Material-Properties

Related Files

EOIRLandCover
EOIRSurfaceMaterials